Feb. 18th, 2010

jasonandrew: (bowie)
Life is going pretty well.

I feel like I am getting a handle on the last bit of being sick. I ended up skipping all freelance work, including the Tales of the Miscreant Monkey Crew. People from the writing world actually missed me and emailed me to see if I was still alive.

I love my new job at Microsoft. My boss is very awesome. I really think this is a job I can do well and enjoy.

I wrote 1000 words on "Doom". I am liking how this is shaping up. I am very grateful my editor gave me extra time. I am enjoying this and I think it shows.

I have an idea for my next novel, but I am going to wait until I get the critique back that I won from a regularly published novelist. I am curious to review her insight into my style as I know I enjoy hers.

The Camarilla is a lot of fun. I enjoy my character Ulric. The Old World of Darkness is coming back. I'm not sure how excited I will be about it. I am glad I rejoined.

The only downside about the club has been the weird negativity over losing ground ICly. The club has grown a lot over the years, but this is one area that I think we have slid back. The idea that losing a single character would be grounds for quitting or throwing temper tantrums would have been socially mocked and cut off at the knees back in the day. When Sorrow died, I was playing Ulric less than 30 minutes later.

I can totally understand people getting angry over mistreatment in the real world. I was very angry over how I was treated by the former RST. I did not hide this. However, I'd never yell at a storyteller during a game. I've had disagreements with my storytellers, but I don't argue over every point. I only argue with a storyteller if I think they are actively trying to screw me. If someone disagrees with me, then they disagree. My ego can take being wrong or having a different opinion.

I understand that in a way the Camarilla is like nerd football and there is a drive to be successful. I feel this drive myself. A player that shows good sportsmanship transcends the game and elevates everyone in it. The players that killed Sorrow felt a victory. It was fair. Those are the moments that people remember and a good sportsman is someone that wins and loses well.
jasonandrew: (Default)
Life is going pretty well.

I feel like I am getting a handle on the last bit of being sick. I ended up skipping all freelance work, including the Tales of the Miscreant Monkey Crew. People from the writing world actually missed me and emailed me to see if I was still alive.

I love my new job at Microsoft. My boss is very awesome. I really think this is a job I can do well and enjoy.

I wrote 1000 words on "Doom". I am liking how this is shaping up. I am very grateful my editor gave me extra time. I am enjoying this and I think it shows.

I have an idea for my next novel, but I am going to wait until I get the critique back that I won from a regularly published novelist. I am curious to review her insight into my style as I know I enjoy hers.

The Camarilla is a lot of fun. I enjoy my character Ulric. The Old World of Darkness is coming back. I'm not sure how excited I will be about it. I am glad I rejoined.

The only downside about the club has been the weird negativity over losing ground ICly. The club has grown a lot over the years, but this is one area that I think we have slid back. The idea that losing a single character would be grounds for quitting or throwing temper tantrums would have been socially mocked and cut off at the knees back in the day. When Sorrow died, I was playing Ulric less than 30 minutes later.

I can totally understand people getting angry over mistreatment in the real world. I was very angry over how I was treated by the former RST. I did not hide this. However, I'd never yell at a storyteller during a game. I've had disagreements with my storytellers, but I don't argue over every point. I only argue with a storyteller if I think they are actively trying to screw me. If someone disagrees with me, then they disagree. My ego can take being wrong or having a different opinion.

I understand that in a way the Camarilla is like nerd football and there is a drive to be successful. I feel this drive myself. A player that shows good sportsmanship transcends the game and elevates everyone in it. The players that killed Sorrow felt a victory. It was fair. Those are the moments that people remember and a good sportsman is someone that wins and loses well.

November 2012

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