jasonandrew: (Default)
jasonandrew ([personal profile] jasonandrew) wrote2010-02-18 06:37 pm
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General Life Update:

Life is going pretty well.

I feel like I am getting a handle on the last bit of being sick. I ended up skipping all freelance work, including the Tales of the Miscreant Monkey Crew. People from the writing world actually missed me and emailed me to see if I was still alive.

I love my new job at Microsoft. My boss is very awesome. I really think this is a job I can do well and enjoy.

I wrote 1000 words on "Doom". I am liking how this is shaping up. I am very grateful my editor gave me extra time. I am enjoying this and I think it shows.

I have an idea for my next novel, but I am going to wait until I get the critique back that I won from a regularly published novelist. I am curious to review her insight into my style as I know I enjoy hers.

The Camarilla is a lot of fun. I enjoy my character Ulric. The Old World of Darkness is coming back. I'm not sure how excited I will be about it. I am glad I rejoined.

The only downside about the club has been the weird negativity over losing ground ICly. The club has grown a lot over the years, but this is one area that I think we have slid back. The idea that losing a single character would be grounds for quitting or throwing temper tantrums would have been socially mocked and cut off at the knees back in the day. When Sorrow died, I was playing Ulric less than 30 minutes later.

I can totally understand people getting angry over mistreatment in the real world. I was very angry over how I was treated by the former RST. I did not hide this. However, I'd never yell at a storyteller during a game. I've had disagreements with my storytellers, but I don't argue over every point. I only argue with a storyteller if I think they are actively trying to screw me. If someone disagrees with me, then they disagree. My ego can take being wrong or having a different opinion.

I understand that in a way the Camarilla is like nerd football and there is a drive to be successful. I feel this drive myself. A player that shows good sportsmanship transcends the game and elevates everyone in it. The players that killed Sorrow felt a victory. It was fair. Those are the moments that people remember and a good sportsman is someone that wins and loses well.

[identity profile] sasjhwa.livejournal.com 2010-02-19 09:33 am (UTC)(link)
Are they being less generous with XP or are there not as many opportunities to get it or something? If it is harder to advance a character in the old days the extra work may make people hold on tighter. Have there been so few IC deaths that people have forgotten the lethality of the game in a way?

Of course this provides you with the perfect opportunity to have a character go on a killing spree and teach some concrete lessons about the joy and delight of making new characters. ;-)

[identity profile] highway-west.livejournal.com 2010-02-21 08:31 pm (UTC)(link)
XP is tighter, but still more than they used to give.

They were giving out retarded levels of XP